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filename: diceydungeons
package: com.terrycavanaghgames.diceydungeons
version: v2.1 / 1.0 (mod API)
sess. ID: dicey_dungeons_2024-12-26_22'48'47
started: 2024-12-26 22:48:47
crashed: 2024-12-26 22:53:45
duration: 00:04:57
error: Null Object Reference
stack:
elements.DiceyScript.set (elements/DiceyScript.hx line 53)
Script.loadallconstants (Script.hx line 514)
Script.load (Script.hx line 373)
elements.Equipment.doequipmentaction (elements/Equipment.hx line 3023)
elements.Equipment.doequipmentaction (elements/Equipment.hx line 3389)
Reflect.callMethod (C:\coding\haxe\openfl\std/cpp/_std/Reflect.hx line 55)
motion.actuators.GenericActuator.complete (motion/actuators/GenericActuator.hx line 155)
motion.actuators.SimpleActuator.update (motion/actuators/SimpleActuator.hx line 529)
motion.actuators.SimpleActuator.stage_onEnterFrame (motion/actuators/SimpleActuator.hx line 608)
openfl.events.EventDispatcher.__dispatchEvent (openfl/events/EventDispatcher.hx line 443)
openfl.display.DisplayObject.__dispatch (openfl/display/DisplayObject.hx line 1236)
Used a 5 and 3 on Fruit Loop and the game crashed both times
Thank you for that, should be fixed now.
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Comments
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--------------------------------------
filename: diceydungeons
package: com.terrycavanaghgames.diceydungeons
version: v2.1 / 1.0 (mod API)
sess. ID: dicey_dungeons_2024-12-26_22'48'47
started: 2024-12-26 22:48:47
--------------------------------------
crashed: 2024-12-26 22:53:45
duration: 00:04:57
error: Null Object Reference
stack:
elements.DiceyScript.set (elements/DiceyScript.hx line 53)
Script.loadallconstants (Script.hx line 514)
Script.load (Script.hx line 373)
elements.Equipment.doequipmentaction (elements/Equipment.hx line 3023)
elements.Equipment.doequipmentaction (elements/Equipment.hx line 3389)
Reflect.callMethod (C:\coding\haxe\openfl\std/cpp/_std/Reflect.hx line 55)
motion.actuators.GenericActuator.complete (motion/actuators/GenericActuator.hx line 155)
motion.actuators.SimpleActuator.update (motion/actuators/SimpleActuator.hx line 529)
motion.actuators.SimpleActuator.stage_onEnterFrame (motion/actuators/SimpleActuator.hx line 608)
openfl.events.EventDispatcher.__dispatchEvent (openfl/events/EventDispatcher.hx line 443)
openfl.display.DisplayObject.__dispatch (openfl/display/DisplayObject.hx line 1236)
Used a 5 and 3 on Fruit Loop and the game crashed both times
Thank you for that, should be fixed now.